Aspects

There are no Gods in present-day Kespria. Instead, clerics and paladins draw power from the Aspects, which are magical abstractions of various traits which permeate the entire world.

They are not fully understood in world, but the key known points are:
 * only rare gifted individuals can draw on them for magic, but their subtle influence can shape people to some extent - but a child that grows up in a region with strong presence of one aspect and weak presence of another, is more likely to develop traits associated with the stronger aspect, though nothing is an absolute guarantee.
 * each Aspect exists as a field - i.e. it has some value at every point in space and time in a continuous but not uniform array
 * people's actions can strengthen or degrade the local strength of an Aspect - for example, a city famed for its musicians may grow to have a stronger presence of the Music Aspect, which in turn, people might subtly draw on, leading to there being more great musicians there. Meanwhile, a warlike orc tribe will strengthen the War Aspect in their region, and in turn young orcs are more likely to grow up to embody that Aspect